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AI Insights · Timothy · January 2023

Top 5 PVP Games in Africa Q4 2022 Performance

Discover the performance trends of the top five PVP games on a unified platform in Africa during Q4 2022, including weekly revenue, downloads, and active users.

Top 5 PVP Games in Africa Q4 2022 Performance

In the fourth quarter of 2022, the top five PVP games on a unified platform in Africa exhibited diverse performance trends in terms of weekly revenue, downloads, and active users. Here's a detailed look at their performance:

Coin Master from Moon Active saw its weekly revenue peak at approximately $224.9K in the week of November 21 and had a noticeable drop to about $90.2K by the final week of December. Weekly downloads for the game showed a fluctuating trend, starting at around 22K in late September and ending at approximately 18.6K in the last week of December. Active users began at approximately 185K and experienced a slight decline to around 175.9K by the end of the quarter.

PUBG MOBILE by Tencent Mobile International Limited exhibited a significant rise in weekly revenue, reaching a peak of around $173.1K in the week of December 19, before slightly decreasing to about $165.9K in the final week of December. Weekly downloads remained strong, averaging around 120K-130K throughout the quarter. Active users started at approximately 3.5M and saw a gradual decrease to about 3M by the end of December.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced a notable increase in weekly revenue, peaking at around $156K in the week of December 19. Weekly downloads fluctuated, starting at approximately 34K in late September and ending at around 30.4K in the final week of December. Active users showed a slight decline from approximately 249.5K to around 214.8K throughout the quarter.

Roblox by Roblox Corporation had a steady weekly revenue, peaking at approximately $129.4K in the last week of December. Weekly downloads showed an upward trend, starting at around 71.9K in late September and reaching about 89K by the end of the quarter. Active users began at approximately 2.7M and increased to around 2.8M by the end of December.

Clash of Clans from Supercell saw its weekly revenue peak at approximately $101.4K in the week of October 10. Weekly downloads showed a relatively stable trend, starting at around 16K in late September and ending at about 19.5K in the last week of December. Active users remained consistent, starting at approximately 1.3M and slightly increasing to around 1.4M by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023